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NPD: Still hope for video game spending

10/5/2011

PORT WASHINGTON — NPD has some good news for retailers worried about weak video game sales this holiday season, according to a survey of spending habits in second quarter 2011.


In addition to the $1.44 billion spent in the United States by consumers on new physical video and personal computer game software in second quarter 2011, the total consumer spend on content via other monetization methods, including used games, game rentals, subscriptions, digital full-game downloads, social network games, downloadable content, and mobile games, is estimated at $1.74 billion. The total amount spent by consumers on hardware, content and accessories is estimated at $4.5 billion, an increase of 1%, versus the second quarter 2010.


"While the new physical retail channel still generates the majority of industry sales, our expanded research coverage allows us to assess the total consumer spend across the growing number of ways to acquire and experience gaming, including mobile apps and downloadable content," NPD industry analyst Anita Frazier said.

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